Nayr Sound
  • Home
  • Audio
  • Interactive Works
  • CV
  • Contact
Professional Highlights 
  •  Interactive works, The Oregon Project and Cul Mor, featured on BBC Scotland and installed at Edinburgh College of the Arts 
  •  Collaborator with Microsoft Research on The Oregon Project 
  •  Multiple video games showcased at industry conferences: E3 (Rumble TV), PAX West (Garden Guardians and Crystallite), and PAX East (Synthrally) 
  • Fight for Space premiered at the DOC NYC Film Festival 14/11/2016 
  • Designed weapon sound effects for the FPS game, Rumble TV, which won College Game of the Year 2015 at the E3 Conference 

​Key Skills 
  •  Sound Design for video games, film, theatre, and interactive art installations 
  •  Audio recording, editing, and mixing in stereo, 5.1 surround, and 3D audio 
  •  Highly proficient with multiple DAWs including ProTools, AbletonLive, and LogicPro 
  •  Extensive experience using game audio middleware such as Wwise and FMOD 
  •  Skilled in object oriented scripting using Max/MSP, PureData, ChucK, and ActionScript 
  •  Versatile music composer for interactive and linear media 

Employment History 
Freelance Audio Engineer, Glasgow UK (relocated from the US in 2018) 
(2013 - present) 
Video Games: 
• Sound Designer: Synthrally (2018), Power Surge (2017), Inventure (2016), Garden Guardians (2016), Crystallite (2015), RumbleTV (2015), Moon Game (2015), Void Guardian (2015), Frederick and the Pick of Fate (2014) 
• Composer: Synthrally (2018), Power Surge (2017), Inventure (2016), Crystallite (2015), Moon Game (2015), Void Guardian (2015), Frederick and the Pick of Fate (2014) 
Film: 
• Sound Designer / Foley Editor: First to the Moon (2018), Victoria (2018), Fight for Space (2016) 
• Post-production Mixer / Dialogue Editor: Glen Rosa: The Life and Art of Keith Salmon (2018) 
Theatre: 
• Sound Designer / Dialogue Recordist: Pilgrims (2018) 
Web Series: 
• Sound Designer / Location Sound Recordist: Think Like Your Dog and Enjoy the Rewards (2017) 

Installation Art: 
• Audio Programmer / User Experience Designer: Cul Mor (2017) 
• Consultant / Prototype Designer: The Oregon Project (2017) 

​Education 
Digipen Institute of Technology, Redmond WA 
(September 2013 – May 2017) 
Bachelor of Arts in Music and Sound Design 
Graduated Magna Cum Laude in 2017 with a 3.8 GPA 

​Capstone Project: 
Composing and performing an interactive music piece by controlling software instruments with hand gestures and position data recognized by a Microsoft Kinect

Powered by Create your own unique website with customizable templates.
  • Home
  • Audio
  • Interactive Works
  • CV
  • Contact