Professional Highlights
Key Skills
Employment History
Freelance Audio Engineer, Glasgow UK (relocated from the US in 2018)
(2013 - present)
Video Games:
• Sound Designer: Synthrally (2018), Power Surge (2017), Inventure (2016), Garden Guardians (2016), Crystallite (2015), RumbleTV (2015), Moon Game (2015), Void Guardian (2015), Frederick and the Pick of Fate (2014)
• Composer: Synthrally (2018), Power Surge (2017), Inventure (2016), Crystallite (2015), Moon Game (2015), Void Guardian (2015), Frederick and the Pick of Fate (2014)
Film:
• Sound Designer / Foley Editor: First to the Moon (2018), Victoria (2018), Fight for Space (2016)
• Post-production Mixer / Dialogue Editor: Glen Rosa: The Life and Art of Keith Salmon (2018)
Theatre:
• Sound Designer / Dialogue Recordist: Pilgrims (2018)
Web Series:
• Sound Designer / Location Sound Recordist: Think Like Your Dog and Enjoy the Rewards (2017)
Installation Art:
• Audio Programmer / User Experience Designer: Cul Mor (2017)
• Consultant / Prototype Designer: The Oregon Project (2017)
Education
Digipen Institute of Technology, Redmond WA
(September 2013 – May 2017)
Bachelor of Arts in Music and Sound Design
Graduated Magna Cum Laude in 2017 with a 3.8 GPA
Capstone Project:
Composing and performing an interactive music piece by controlling software instruments with hand gestures and position data recognized by a Microsoft Kinect
- Interactive works, The Oregon Project and Cul Mor, featured on BBC Scotland and installed at Edinburgh College of the Arts
- Collaborator with Microsoft Research on The Oregon Project
- Multiple video games showcased at industry conferences: E3 (Rumble TV), PAX West (Garden Guardians and Crystallite), and PAX East (Synthrally)
- Fight for Space premiered at the DOC NYC Film Festival 14/11/2016
- Designed weapon sound effects for the FPS game, Rumble TV, which won College Game of the Year 2015 at the E3 Conference
Key Skills
- Sound Design for video games, film, theatre, and interactive art installations
- Audio recording, editing, and mixing in stereo, 5.1 surround, and 3D audio
- Highly proficient with multiple DAWs including ProTools, AbletonLive, and LogicPro
- Extensive experience using game audio middleware such as Wwise and FMOD
- Skilled in object oriented scripting using Max/MSP, PureData, ChucK, and ActionScript
- Versatile music composer for interactive and linear media
Employment History
Freelance Audio Engineer, Glasgow UK (relocated from the US in 2018)
(2013 - present)
Video Games:
• Sound Designer: Synthrally (2018), Power Surge (2017), Inventure (2016), Garden Guardians (2016), Crystallite (2015), RumbleTV (2015), Moon Game (2015), Void Guardian (2015), Frederick and the Pick of Fate (2014)
• Composer: Synthrally (2018), Power Surge (2017), Inventure (2016), Crystallite (2015), Moon Game (2015), Void Guardian (2015), Frederick and the Pick of Fate (2014)
Film:
• Sound Designer / Foley Editor: First to the Moon (2018), Victoria (2018), Fight for Space (2016)
• Post-production Mixer / Dialogue Editor: Glen Rosa: The Life and Art of Keith Salmon (2018)
Theatre:
• Sound Designer / Dialogue Recordist: Pilgrims (2018)
Web Series:
• Sound Designer / Location Sound Recordist: Think Like Your Dog and Enjoy the Rewards (2017)
Installation Art:
• Audio Programmer / User Experience Designer: Cul Mor (2017)
• Consultant / Prototype Designer: The Oregon Project (2017)
Education
Digipen Institute of Technology, Redmond WA
(September 2013 – May 2017)
Bachelor of Arts in Music and Sound Design
Graduated Magna Cum Laude in 2017 with a 3.8 GPA
Capstone Project:
Composing and performing an interactive music piece by controlling software instruments with hand gestures and position data recognized by a Microsoft Kinect